Apr 13, 2007, 01:26 PM // 13:26
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#41
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Pre-Searing Cadet
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I'm definitely liking the new controls a whole lot. Still coming to grips with actually remembering to -use- them, but when I do they're definitely coming in handy. Being able to have at least some minimal control is something I felt was missing early on.
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Apr 14, 2007, 05:03 AM // 05:03
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#42
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Wilds Pathfinder
Join Date: Nov 2005
Location: London, UK
Guild: Rite Of Passage [RP]
Profession: E/Mo
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Otyugh's Cry is now one of the best skills in the game!
Sorry. Carry on...
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Apr 14, 2007, 07:12 AM // 07:12
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#43
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Forge Runner
Join Date: Jul 2006
Profession: R/
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Quote:
Originally Posted by SnipiousMax
No, Heel means to stay close. It makes the pet follow you instead of attack.
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Alas, he'll still attack if I do, even when he should stay 'heeled'. He does stay out of combat more, it seems.
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And no you do not need to engage the attack motion for the pet to attack.
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No, you still have to attack, he will stay on target more persistently, it appears, but will still break away after a while.
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Otyugh's Cry is now one of the best skills in the game!
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I was in doubt it really was an improvement, +20AL to all the pets in the party in the old version versus +24 and non-blockable attacks on your own pet. But it's ok like this, better offense.
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Apr 16, 2007, 03:03 PM // 15:03
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#44
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Perfectly Elocuted
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Umm... I'm pretty sure you don't have to attack. I went back and started with a completely new pet, and after some intial leveling up on Mergoyles, I took him to level on Minotaurs. I only had a Sword and a shield. I only had to lock my pet on, and once it was in Melee range, my pet would attack regardless of what I was doing. He stayed locked on, despite me being out of even longbow range. And to switch targets I only had to lock on to another target. It would've been possible to keep him there indefinately assuming a fairly durable build and constant supply of baddies.
Heel requires you to input it after you attack, that I've noticed. I've never had problems with the pet refusing to break off... so maybe something has changed?
__________________
" Capital letters were always the best way of dealing with things you didn't have a good answer to."
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Apr 16, 2007, 04:20 PM // 16:20
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#45
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Quote:
Originally Posted by Amy Awien
I was in doubt it really was an improvement, +20AL to all the pets in the party in the old version versus +24 and non-blockable attacks on your own pet. But it's ok like this, better offense.
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How often did you even have enough pets in your team to justify taking it anyway... (B/P is irrelevant, the pets are there to die). And more to the point, are we even sure it actually worked as stated, giving +20AL to all the pets and not just your own? Hell, did it even give +20AL to your own.
As far as i know pets would always retaliate at things attacking you or within melee range (once did a particularly pointless no-initial weapons trip to FoW as BM). But thats not particularly useful waiting for the pet to get in melee range of the foe before it does anything.
I did say earlier that no matter how far away you are (within radar) of the enemy and your pet it will continue to attack at your target, and targets you specifiy after aslong as you do it quick enough. As proved by killing things outside Yohlon Haven with the pet while i ran away from something that kept chasing me.
You must be mistaken... whenever i've pressed heel the pet's broken off and come running back. The only exception was when it was stuck in a mob of enemies and ceased attacking but couldn't return to me.
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Apr 16, 2007, 05:04 PM // 17:04
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#46
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Forge Runner
Join Date: Jul 2006
Profession: R/
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Quote:
Originally Posted by Evilsod
How often did you even have enough pets in your team to justify taking it anyway... (B/P is irrelevant, the pets are there to die).
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Since we have heroes, 4 pets is not unusual. And you'd only really need one Revive and one Otyugh's (old style) to have four extra tanks.
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And more to the point, are we even sure it actually worked as stated, giving +20AL to all the pets and not just your own? Hell, did it even give +20AL to your own.
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Hard to tell, even now, but I think it had an effect. And I'd be surprised if nobody ever tried to test it in those 2 years it has been around. Though it's possible, few ever bothered about this skill.
No mistake, the AL is better now, and having unblockable petattacks is nice too.
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... You must be mistaken... whenever i've pressed heel the pet's broken off and come running back. The only exception was when it was stuck in a mob of enemies and ceased attacking but couldn't return to me.
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Well, I am certainly not mistaken about this. He was on heel, I try to pull, it charges in. This happened in various places, relatively close quartered as well as wide open space. It's the same as it was before, I fire, the pet charges in, heel or not.
The heel is useless for pulling if I have to input it afterward, then I can as well do it old-style.
Or, rather, the buttons should change then. As they are, they appear to be mode-buttons in UI style, like those of the heroes, while they work as trigger buttons. So after pushing one, it should reset, rather then remain 'pushed'/highlighted/activated.
Last edited by Amy Awien; Apr 16, 2007 at 05:08 PM // 17:08..
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Apr 16, 2007, 07:14 PM // 19:14
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#47
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Wilds Pathfinder
Join Date: Jan 2007
Location: Arad, Romania
Guild: The Arctic Marauders [TAM] - now recruiting!
Profession: R/
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Heel (no I did not type hell there twice >.>) works just fine for me. I hit it, go and pull, and run back. The pet never attacks.
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Apr 16, 2007, 07:54 PM // 19:54
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#48
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Oh you meant while pulling. If thats happening... just press Heel after you lure i guess.
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Since we have heroes, 4 pets is not unusual. And you'd only really need one Revive and one Otyugh's (old style) to have four extra tanks
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4? Unless you were running with 2 people theres no use in a 4th, its hardly beneficial to a secondary ranger to have a pet there to deactivate there skills and to waste hero/hench healing. The only time i've ever ran 3 pets was when i had both heros and myself running Enraged Lunge. I would've much preferred +24AL and unblockable for my pet alone to +20AL on each and a useless secondary effect. Specially as i was fighting Mirage Cloak and Lightning Reflexes. Besides, it fuels Enraged.
Last edited by Evilsod; Apr 16, 2007 at 10:20 PM // 22:20..
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Apr 16, 2007, 10:13 PM // 22:13
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#49
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Forge Runner
Join Date: Jul 2006
Profession: R/
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That's true, but you don't need a full bm skillbar with Enraged on all (how are heroes with EL?), just charm, maybe otyugh's. Thats a 15 HP/sec plus a 480 HP @ 80 (104) AL tank packed in one (or two) skills.
But, the topic is about the controls, not some experimental builds. Otyugh's is ok, the no-block is an improvement and I can live with a few second 'downtime'.
Last edited by Amy Awien; Apr 16, 2007 at 10:25 PM // 22:25..
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Apr 16, 2007, 10:22 PM // 22:22
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#50
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Quote:
Originally Posted by Amy Awien
That's true, but you don't need a full bm skillbar with Enraged on all (how are heroes with EL?), just charm, maybe otyugh's. Thats a 15 HP/sec plus a 480 HP @ 100+ AL tank packed in one or two skills. People are known to invest more in Conjures for half the effect.
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Huh? Don't get the second bit...
They seem to use it fairly well. It's been a little while since i used it on them, but i think they only use CoH/CoP when its ran out on the pet, not a major concern since you can easily reactivate CoP every 90 seconds yourself.
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